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Hosts create timed events, publish challenges and monitor submissions. Players register, join teams, submit flags and climb a leaderboard computed entirely from trusted server-side data.
Nothing has been published. A host can create the first event at any time.
No client input can influence event timing, scoring, ranking or flag validation. Everything a competitor sees is derived on the server.
Challenges belong to an event. Nothing is globally playable.
Time, score, rank and solves are determined server-side only.
Challenge workloads never share the application runtime.
Every privileged action is authorized and recorded.